Wednesday, March 28, 2012

[SupCom 2] List of Mods

[:1]The purpose of this thread is to provide one convenient location for a list of SupCom 2 mods. However, this thread is not meant to replace the homepages of any mods. Instead, it serves just to provide a list of mods with brief summaries and links to the homepages of the mods in an effort to save everyone time searching through these forums and elsewhere. I invite all mod authors to contribute their mods to the list.
I ask that everyone follow the format of the SupCom 1 + FA list of mods thread in that each modder reserves themselves a SINGLE comment for all mods made by that author and update as necessary; multiple mods by the same author(s) should be placed in the same comment. Please don't post more than once.
I will take down mods from the list in this OP as each modder takes care of their own mods in their respective comments. Until then, I will keep the list here for the benefit of everyone.
If I've missed a mod, then please SEND ME A PRIVATE MESSAGE and provide a link so that I can add it to this list and contact the author to officially contribute their mod to the thread.
PLEASE REFRAIN FROM COMMENTING IF YOU ARE NOT PROMOTING YOUR MOD.
  • Scale + FA Economy
    Author(s): Shadowlord01 AKA Theshadowlord
    Homepage: http://www.moddb.com/mods/scale-mod-fa-economy

  • Community Balance Project
    Author(s): Nephylim
    Homepage: http://forums.gaspowered.com/viewtopic.php?f=50&t=48643

  • Greatheart's Mods
    Author(s): Greatheart
    Homepage: http://forums.gaspowered.com/viewtopic.php?f=7&t=47666

  • Illuminate Very long range point defense
    Author(s): Stew2000
    Homepage: http://forums.gaspowered.com/viewtopic.php?f=7&t=49543

  • Replay research log & launcher
    Author(s): duncane
    Homepage: http://forums.gaspowered.com/viewtopic.php?f=7&t=45736

  • Duncane Mass Extractor Balance
    Author(s): duncane
    Homepage: http://forums.gaspowered.com/viewtopic.php?f=7&t=48737

  • Supreme Commander Unit
    Author(s): imuh3
    Homepage: http://forums.gaspowered.com/viewtopic.php?f=7&t=47925

  • Campaign Cheating
    Author(s): seiya
    Homepage: http://forums.gaspowered.com/viewtopic.php?f=7&t=43451

  • Experimental Defense Towers
    Author(s): shinytoaster
    Homepage: http://forums.gaspowered.com/viewtopic.php?f=7&t=45111

  • Remove Campaign Research Restriction
    Author(s): shinytoaster
    Homepage: http://forums.gaspowered.com/viewtopic.php?f=7&t=45110

  • Artillery
    Author(s): Winter-Dragon
    Homepage: http://forums.gaspowered.com/viewtopic.php?f=7&t=46110
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ALL MODS CAN BE USED ONLINE
Join our steam group to find other players using the following mods
Revamp Expansion Mod Steam Group
Highlights of the following mods for full details please visit the moddb page.
Revamp Expansion mod

Mod Support Information
• Supreme Commander 2 Version 1.240
• The Infinite War Battle Pack DLC is supported
• Campaign, Skirmish and Multiplayer support
• Ported Units Skirmish and Multiplayer Only
• To be used with SC2 Mod Manager
• Revamp Balance Mod (Optional)
Feature Highlights
• All units and structures scaled down Experimentals units left at there original scale
• Over 130+ ported units from its predecessor- Forged Alliance
• A unit cap of 2000
• Allows game speed change during campaign.
• Offers a slower game play compared to the original game
• New team colors for Cybran and UEF
• Unit rename dialogue (With updated UI textures for SC2)
• Illuminate naval research tree buffs and unlocks (Build Time, Cost, Teleport, Tactile Missile Zapper, Training and So on)
• Upgradeable factory's
• Tech Toggle for switching from SC2 Tech to Classic Tech
• Improved AI over vanilla SC2
AI Features
• AI support up to 1500 units
• AI will Spam units like theres no tomorrow :lol:
• AI support for all ported land, air units and a range of structures
• AI naval support for uef and cybran
• AI will now build a well defended base
• AI support for different balance mods

Revamp Balance Mod
Aims to bring back that OMG feeling from SC1,FA
Mod Support Information
• The Infinite War Battle Pack DLC is supported
• Revamp Expansion Mod
Short Brief
Rebalances the game, Experimental's are now deadly and take a lot longer to build, Shields have been increased in health and regen, Nuke now cost more and do a a lot more damage.

Eco Mod
(Rate-Based Economy System)
Play with a drain based economy like in SC1, FA manage a real economy with no building limits
Mod Support Information
• DLC Support only
• Supports both Vanilla SC2 + Mods
• AI Support for new eco system

Economy Panel R-M-E UI MOD
Research-Mass-Energy
The widget shows the Net Rates, Like in fa this shows much mass and energy you are losing each second, calculated from your mass income - drain
Mod Support Information
• Designed for the Eco Mod
• DLC SUPPORT ONLY
UI Created By LiveOrDie | OverRated
All mods are configured for use with CerusVI SC2 Mod Manager
Place the mods scd's within Steam\steamapps\common\supremecommander2\gamedata to enable them without the mod manager.
ALL MODS ARE AVAILABLE FOR DOWNLOAD ON MY MODDB PAGE
Forum Link: http://forums.gaspowered.com/viewtopic.php?f=7&t=47684
Moddb Link: http://www.moddb.com/mods/revamp-mod
Steam Group Page: http://steamcommunity.com/groups/RevampModForSupCom2|||Supreme Destruction V0.95

Supports DLC + normal game
Full version will be released March 23rd.
Demo version availible on Moddb.
Main Features:
-Balance changes, normal and experimental units, even structures
-Improved AI, uses mod units.
-30 units copied from FA (and more to come, the mod is only a month and a half old)
-Slower pace of game, halved research rate
-Features Extreme Experimentals for each faction, pretty tough units
-Unit cap of 2000, could be more in the full version
-Research tree unlocks for new units
-Orbital weapons (maybe)
-Tier 2 and possibly 3 land/air/naval units, tier 2/3 engineers, this probably won't be included in the V1.0 - Full version, it will in future versions for sure.
-Illuminate navy
Moddb - http://www.moddb.com/mods/supreme-destruction
Steam Group - http://steamcommunity.com/groups/suprem ... mod_group/|||ESCHmod 1.52
The original aim of the mod was keeping the enhancements of the new supcom2 experience while returning to the original FA feeling. This mod is just a mix of corrections in order to improve the general balance of the game. Notice that the mod itself has been used as source of inspiration of many official patches (for example, the nuke cost, brackman range, and so forth).
Most important things to note:
- Experimentals are really tough to produce but now they're real game enders;
- The new economy system has been rewritten after dozens of tests and it has many advantages: first, mass is easier to produce, energy is more expensive and research is halved. This means more strategy and less pgen spam;
- All units received a minor\major tweak so they're kicking one another without ultimate superiority;
- All predictable and lame strategies are far more difficult to achieve, since all unbalanced things have been corrected;
- There's no way to nuke\artillery spam, due to enhanced cost of those structures. Spammers beware.
So, if you're bored about acu rushes, pgen farming, masscon abuse and the like, give a try.
viewtopic.php?f=7&t=44560
N.B.: In the last page you'll find the 1.52 version.|||Bast mods proudly presents:
SC2 Balance and Playability Mod: This started out as a long list of change requests in the Sup Com2 suggestions forum. A lot of those change requests evolved as the game did, and my understanding of competitive play grew. The chief goal of this mod is playability. I want new and long time players who play this mod to feel like things fit together slightly easier and more smoothly. SupCom2 has a pretty good balance right now, but playability has areas that could be improved. Also, the top players would agree that there may be some imbalances left particularly with the Navy and Air combats.
Mod Includes Improve Elements of Playability, Balance Improvements, Bigger Formation Spread, Tech Adjustments, Buff Adjustments and some small Unit Functionality changes.

Balance & Playability Mod

Smaller Modular Mods
More Reclaim Mod Adjustable mod which increases the fraction of mass reclaimed from wreckakge.|||Explosive Wreckage V1
To quote my topic:
Quote:

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