Tuesday, April 17, 2012

[REQ-FA] Disable Engineers

Hello everyone (first post). I have just started playing Subcom because I now have a computer that can run it! I have a few requests, two of which will have their own thread.
First:
Can I request a unit modification that disables engineers? This would change the game drastically for myself and anybody using the mod. What I would like exactly is that no engineers can be made. Only your Supreme Command and Support Commander units could build anything.
The game-play difference should be significant and would actually increase my enjoyment of it. Expansion would be decisive and risky. Also it would encourage centralized basing constructs and discourage sporadic expansion much like in real warfare expansion.
Anyways, this modification would be very much appreciated to whomever would be willing to create and release it.
-Seven|||Done: http://nubletsupreme.googlecode.com/fil ... ineers.zip
Makes engineers non-buildable, but they will still appear and function normally if spawned directly by script (e.g. campaign or game-mode maps) or the console. This mod will also probably result in the AI being incredibly inept, as it doesn't know how to build using only its ACU.
Just put the zip file in your mods directory, and it should appear in the mod manager - make sure you enable it. It's a sim mod, so everyone has to have it.|||Mithy|||SevenDragons|||I know what he means - it's kind of silly to have storage, radar, etc not buildable at T1. I'll try just adding BUILTBYTIER1ENGINEER to the ACU buildable categories, and see if that plays nice with the tech level enhancements.|||Done: http://nubletsupreme.googlecode.com/fil ... rs_1.1.zip
Had to actually remove BUILTBYTIER2/3COMMANDER categories from all T1 structures, and add BUILTBYCOMMANDER.

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