Monday, April 23, 2012

[REQ] [FA] No explosion damage for generators

Hi,
I would love to know if there's a mod for supcom FA that disables the deathexplosion damage of generators, storages and massgenerators in FA? It always pissed me off when a T3 energy generator exploded and just killed all small buildings around it. And if there's no such mod, please create one :mrgreen: I bet I'm not the only one here who would like to play without the explosion damage ^^
Thanks in advance !|||Anyone? :)|||Kids these days are so impatient. Chill out man, its barely been 15 hours since your first post. Be glad this isn't OT or SupCom Gen as they'd just tell you to stop building all these volatile buildings right next to each other.
Mike|||Such a mod would be easy enough. Perhaps I could make one sometime this afternoon. Or you could learn to make one yourself, it's basically making 2 files and putting them in a folder. Try searching the Vault for such a mod, so that we don't have to waste our effort if one does exist.|||Would have done it but you are way to impatient to way for somebody as lazy as me so meh.|||Fun thing about it is that you actually all answered in this thread right after I made my second post :P Well, would be great X-Cubed if you could make it, if you are too busy I may learn editing .lua files myself. ^^ Well, would be great if you would just make that little mod none the less :) I think the explosive buildings are energy storages, mass fabs and energy generators, right?
@Legion
I love you regardless, hero of the minimods. Btw, do you have a google page with all your mods, also the small ones? :mrgreen:|||It's not even lua files. Basically it's just text files with the ending changed to .bp with some changes to the unit blueprints within.|||Well then, thanks in advance for making the requested mod :)
May I ask you if it's possible to disable the desynch message in lan games? It's not happening quiet often, but if it happens we could just go on playing if the message wouldnt block the view all the time. Well, we have too many mods enabled at the same time I know :lol: But I really would love to know if it's somehow possible to disable the desynch message. I know there is a mod which disables it for multiplayer, but it doesn't seem to work for lan games. I hope you can help me out there if it's even possible. :wink:|||If a game Desyncs it means you are not all playing the same game anymore. What you should be doing is finding what mod is causing the desync. The main cause of desyncs are mismatched version of custom AIs or someone not having the AI at all. It does not matter if you not using an AI. Just by one person not having the same version it can desync the game.|||Well, I just copied my game to all of their PCs, the whole folder + the folder in my documents with the not .scd mods --> it's exactly the same game :mrgreen:
Sometimes (every third game) it still desynchs, guess due to the "my speed" modified .exe or sth. . But we can still play the game to end WITH the desynch, just the desynch window popping up every few secs can be frustrating :lol:
Nonetheless, if someone knows how to modify the desynch screen to not pop up I would be glad to be teached how to do it :mrgreen:
And X-Cubed, I still hope to see the "no death explosion" mod for generators, p-gens and e-storages :mrgreen: If you are not in the mood to do it you can also teach me how to do it myself, but as it's the only mod I'm missing it would be great if you could do it for me/us (I have all the other stuf I need, like half buildtime, spread attack - yeah it still works in FA, LEM, Sorian AI, GAZ UI and some additional UI mods, Overkillcontrol, sometimes complex or exp wars 2 and a few others, but normally no unit additions, they are most commonly imbalanced :mrgreen: , don't say something different hawkeye if you read this, your BlackOps pack is great, but not as balanced as the normal game :mrgreen: ).|||The desyncs could be caused by large differences in your computer hardware. I had this problem with my friend, and the only way to fix it was to put the slower computers graphics on the minnimum and vice-versa for the more powerful one. Hope this helps.
Ill also try making the mod for you if I have time tommorow.|||Thanks alot for your answer and for making the mod tomorrow :wink: I will try to get myself into those .lua files next week, glad to have the mod earlier due to you.|||Oddly enough, I ran into some trouble making the mod yesterday. I haven't done any modding in months, so I might not be able to finish the mod in a short time. Kozi could do a better job.|||It might be a few days before I can do it now, but i'll try and do it today.|||Thanks alot general :)|||Okay, I've finished it. I just dont know how to distribute it. Can someone tell me what site to use. Thnx|||GPGNet Vault? That would be my medium of choice. If GPGNet doesn't work, then SupCom Files at FileFront.|||I've never uploaded any mods before abd dont know haw to upload things to the vault.
Download Link:
http://www.filefront.com/17199947/No-Ec ... sions.zip/
All non experimental ecconomy units now deal 0 damage when they die, but the Paragon, ACU's and SCU's still go sploady. :D|||Thanks alot, you are great. :wink:|||Your Welcome.

No comments:

Post a Comment