Monday, April 23, 2012

[WIP-FA] Defcon 1: Supreme Conflict

So, you bought Forged Alliance. Beat the crap out of a couple AIs, or went online and played with your friends. Wanting something new and interesting to spice up your game? Look no further! Defcon 1: Supreme Conflict is for you!



Frequently Asked Questions.

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Question: What is Defcon 1: Supreme Conflict?

A: Defcon 1: Supreme Conflict is a mod for Supreme Commander Forged Alliance. This mod has several goals:

-To add many units without their roles overriding with other units.

-To provide very good balance between the units and types.

-To diversify though adding, modifying, or supplementing units.



Question: What kinds of units will be in Defcon?

A: Defcon will include at least 2 new experimentals per faction (3 most likely for Seraphim) along with new role units at Tech 1,2, and 3. These units are not the same as other units. Some might have similar roles, but perform differently. As of now we have 18 units in game and working, however only 9 of which are complete and ready. We aim for around 40-44 units added total.



Question: Does Defcon have its own balance set?

A: Yes it balances the other units so they fit with the faction and become more balanced. This is a separate mod, so those who wish to keep FA balance do not have to be forced to use the new balance. NOTE: Do not expect the balance to be correct and have units without overridden roles with the balance mod disabled.



Question: Does Defcon come with any extras, such as maps?

A: Yes, Defcon 1 Supreme Conflict is much more then a Unit pack. In addition to the balance changes and new units, we will be making maps and campaign missions to play on. Maps are from close quarter 1v1 maps to large 8 player maps. For more information on the finished maps, please see section four.



Question: Is Defcon compatible with the community bug fix?

A: Yes, Defcon actually works in tandem well with the bugfix mod.



Question: What kind of ways will people be able to download the mod from?

A: There will be numerous ways to download the mod. There will be a .rar and .7zip file for people to download and install themselves. Along with that, there will be an Installer that will install the core components, The Unit Pack and the Balance Pack, along with the optional components like the maps and campaign missions.



Question: Is there a scheduled release date?

A: No, not at this time. We do not want to announce it will be coming out but not be finished in time. We will take our time insuring that you will get the most fun out of it when you receive the mod.

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We are open to suggestions on unit ideas. Please know that an idea made will not be guaranteed to be in. It is after all a suggestion. Please no X unit but better or X unit but for this faction.



We also are in need of a person who can texture and UV map. I can do UV mapping if needed to, but it would probobly be benificial for you in case you need somthing moved around.|||Section Two: Pictures!

Note: these are the units that are complete or almost complete in texturing. Non-textured units are not included.



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Image|||Unit Descriptions


Aeon Illuminate


Annihilator: T3 Sniper Point Defense

The Annihilator is the Aeon high tier base defense. It is a single barreled heavy quantum cannon that fires a single homing bolt of energy. It has the longest range of all point defenses.


Missionary: T2 Arty Bot

The Missionary is the Aeon advanced base assault unit. It fires a salvo of concussion artillery shells at its target, raining down destruction on the enemy base. Most effective in groups, and less effective versus mobile units.



Repentance: T3 Heavy Hover Tank

The Repentance is the longest ranged amphibious unit available to the Aeon arsenal. The Repentance fires quantum missiles over long range, which can seek a target on its own. It is an essential component to amphibious or naval assaults.



United Earth Federation



Democracy: T4 Artillery Airship

The Democracy is the culmination of all Air To Land technology the UEF can muster. With four airborne battleship cannons and a Tactical Missile Launcher, the Democracy can shell enemy fortifications outside of anti air emplacements. The Democracy also contains numerous short range defense systems. Four 70mm auto-cannons along with a missile bay help with defense against anti air, while a bottom heavy cannon helps deals with units directly underneath. UEF engineers decided not to add a lot of armor to the Democracy however, as it would stay out of enemy SAM stations.



Longbow: T1 Light Artillery Emplacement

The Longbow is a cheap but powerful addition to the United Earth Federations basic base defenses. With a cannon that can fire in either a high or low projectile trajectory, the longbow is great for base defense or offense over hills.


Shredder: T1 Shotgun Tank

The Shredder is a great addition to UEF arsenal. It compliments the MA12 Striker in large groups, and is incredibly deadly up close. It is a decently fast truck, with medium amounts of amour and armed with a 12 barrel shotgun.



Behemoth: T3 Omega Tank

The Behemoth is the byproduct of the UEFs ever increasing push to land superiority. Developed at the UEF Omega Factory, the Behemoth is a extremely heavy tank. Its Armour and Firepower are unmatched. Armed with Ionized metal slugs and miniature unguided rockets. However the Behemoth has a slow rate of fire and is very costly.



Thrasher: T3 Advanced Anti-Air/Missile Defense

The Thrasher is an excellent support unit. With its light Surface to Air Missile system, it can help deter lone gunships and is helpful for securing the airspace over your land forces. On top of the anti air capabilities, the Thrasher is armed with a phalanx anti missile system, which allow it to detect and destroy incoming missiles, even while on the move.


Excalibur: T4 Mobile Battle Platform

The Excalibur is the United Earth Federations spearheading experimental, designed to lead the charge and assist your army. It is armed to the teeth with high tier weaponry. It contains two fragmentation grenade launchers, four hiro plasma cannons, two side mounted riot cannons, 2 miniature SAM launchers, and an immensely powerful antimatter cannon. With its varied assortment of weapons and immense armour, the Excalibur is more then worth its weight in mass.



Hedgehog: T2 Mobile Pd

The Hedgehog is perfect for being able to defend a position without engineers nearby. Constructed at your advanced land factory, the Hedgehog can roll into position on its crawler tracks and then deploy into a turret capable of defending and holding an area. However, the hedgehog is slow and vulnerable while transporting.


Cybran Nation


Revolution: T3 Multipurpose Ambush Bot

This unit can get in close and deal insane damage with Disintegrator Pulse Lasers or it can deploy and fire long range Iridium Rocket Packs. Has weak armor plating.



CA-92: T1 Spy Submarine

The spy submarine is a key unit in Cybran basic naval warfare and reconnaissance. It has powerful sonar and radar capabilities, and enormous line of sight when surfaced. CA-92s are also equipped with stealth suits to avoid puncturing its vulnerable hull, as it has minimal armour and has no offensive capabilities.



Raven: T2 EMP Bomber

The Raven is a great Cybran support unit. The Raven drops bombs which can cause enemy units to shut down for several seconds. It is very effective in turning the tides of battle with its Electro-Magnetic Pulse bombs.


Venom: T3 EMP Point Defense

The Venom is the Cybran high tier base defense. Its low range and damage per second may not be its strong points, but it makes up for it with its ability to neutralize enemies within the projectile's blast radius for several seconds. It is recommended using a combination of Tier two and three point defenses for maximum effectiveness.



Reaver: T3 Stealth Bot

The Reaver is a high tier ambush bot. Equipped with heavy laser cannons and an inexpensive stealth suite. Its cannons are high damage but has less then average range.



Seraphim Forces



Vulthuum: T3 Suppression Gunship

The Vulthuum is the Seraphim advanced gunship. It is armed with two Shelo cannons and an unstable phason laser. It is very effective versus land units. However, it is vulnerable to aircraft, as it does not have any anti air capabilities.



Uaas: T2 Naval Wall Section

The Uaas is the naval counterpart to the land wall. Use it to keep enemies out of certain territory or to deflect fire.



Sehovah-Ia: T2 Raid Tank

The Sehavoh-Ia is an incredibly fast land attack unit. It is able to counter ranged land units with its speed. It is armed with an Oh Spectra cannon, and a light Tau cannon. It is also equipped with a light anti air gun to help deter light air attacks and provide light anti air protection.



Uttasoiz: T3 Lightning Point Defense

The Uttasoiz is the Seraphim high tier base defense weapon. It fires its unstable phason laser at an enemy target, and the lightning can arc over to other nearby enemy units. It has decent range and rate of fire.


Yenshavoh: T3 Amphibious Assault Tank

The Yenshavoh is the answer to the Cybran Loyalist and UEF Titan. It is a fast moving attack unit armed with dual Vi-Sau Disintegrator Cannons.It can alternatively build low tier structures with its miniature build suite, and can traverse water to build assault bases.

|||Maps to be included in the Defcon Map Pack:





The Insanity Domain



A fairly open map 10x10 2v2v2v2 with medium amount of mass.



Pictures to come at later date.



Seraphim Prime



A map on a world in the quantum realm that is controlled by the Seraphim.



Infernus Isles



A small 5 player water map with much mass in the middle to fight over yet with a decent amount of start island mass.



THIS LIST WILL BE UPDATED AS TIME GOES ON.|||your tesla tank is meh. :P|||Purty.|||Image



Is that stuff bad texturing or just bad UV placement?



Also I has a Bug Report, your selectiong box for the tank of the right is clipping into the actual tank.



Mike|||OrangeKnight|||Also don't forget to add it to You know where.



Mike|||Keep in mind that this is still VERY early stage in development and there is a high chance of bugs or graphic oddities.|||Wouldn't it make more sence to put it in the released mods list when its released?|||OrangeKnight|||*cough* sound effects *cough*



Make me do work Krim!|||where is link?|||Uuuhm, i dont think its done yet|||CardBoardBoxProcessor|||quick question Krim, do you have an estimated time of release?



also think we can get some more screenies of units that are complete/ nearing completion?|||There is no set time for release, we don't want to rush and not get what we want done.



And Pics will be up very shortly (In fact, i was working on it while I was checking up on the thread.)|||The beta testing is fun, but when it comes out its going to be great!



I will also add some pictures when I test again :)|||I'm likin' the sound of these UEF additions. Excalibur, eh? :twisted:|||Don't forget the Aeon Nuke Missiles! ;)|||I hope my much loved Cybran get some lovin! seems the UEF have all the new toys. Should UEF have a new offense capability now in addition to their existing turtle, reclaim and fab ability(T3 Pd and thie build drones with resonable sheilds) and they might be unstopable...|||If all a faction can do is turtle then all they can do is die. UEF needs more damage capability that can punch a hole through them dirty Cybrans.|||Joe1010|||Added Map Pack list.

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