As per this request.
Functionally like the ResourceRich mod, except that it halves resource output, and only works on energy. The effect of this is that everything costs twice as much energy as before; shields, intel, units, structures, overcharge, etc.
http://code.google.com/p/healthandmana/ ... fPower.zip|||lol now who in there right mind would want to do that
i'll give it a try though, see how rusty my resource gathering skills have gotten since i keep forgetting to turn off auto-paragon|||Hi,
MANY Thanks
I like a more slower growing of the battle to finaly T4 partys ...
And with this you musst build bigger bases with more room for energy generators.
With all negative aspects bigger bases and more room to defend have .....
Regards
R-TEAM|||Hi,
to clarify my history for demanding such a mod :
Have testet an mod that will bring maintenance cost to all units - a nice idea,
make big forces more hard to have ... and to long have ....
But this mod dont work (or dont work anymore ??) - so i testet Gilbot-X's Mod
and found the change in the upgrade cost from T1 > T2 very funny.
(210000 Energy from T1 Fab to T2 Fab)
This make first time i have to fight seriously with T1 units
The idea with maintenance cost is nice but VERY hard to implement, because the problem that FA count only one energy cost per unit and so it gets wrong on all units that have energy costs already ...(IMHO)
So i think the idea to double the energy cost (or halve the output - again thanks
BulletMagnet) is the most closed thing that can make a simillar effect ...
Now i need to set the right energy costs for the update of the fabs - think the way this mod is working (Hooking the bp file) is the way i musst go to hook all fab bp files
and change the energy cost numbers for updating ...
Regards
R-TEAM
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