Monday, April 16, 2012

[REL][SC2] Scale Mod + FA Economy v1.1 [24/MAR/2011]

What this is is a scale mod for SC2 which reduces the scale to about 36% of what it is normally. This also brings back the rate based economy of forged alliance and various other features. So far this Replaces the standard bp.scd AND lua.scd, so if you want to try it remember to back the original up.
Log:
==
*NEW*
Changelog
Update 1.1 24/03/2011
(This mod is now built for use with CerusVI's mod Manager, see:http://www.moddb.com/mods/revamp-mod/downloads/sc2-mod-manager-v09, so that you don't have to overwrite the files time and time again)
Today brings another update, focusing mainly on some major bug-fixing with the fixed economy. This also brings in a visually updated real rates economy widget, of which user OverRated, from the Revamp team created with using my code. Kudos to him for making it look nice and pretty.
Changelog as follows:
-When building units from factories / experimental units, no longer are you immediately charged when building
-Economy widget has been updated and moved underneath the economy section of the main UI (Unlike Revamps proposed edition, this mod DOES support any and all resolutions)
-This mod now supports the addition of units from other unitpacks and automatically converts the economy.
Enjoy!

Download the file, extract it and load it into the mod manager to play.

http://www.mediafire.com/download.php?fdnuwkuzvg86atx

UPDATE V1.0 [16/MAR/11]
====================
Though a week past this mods anniversary, this update is released in light of that. Featuring the largest ever collection of clever work-arounds and fixes for long-standing near to impossible issues, this update finally allows the game to be played as it should have been. What has been done:

Changelog
A new UI widgit is created on the start of a game, this shows you your real net income/losses due to your units constructions, this can disabled and re-enabled with the X key.
All -0 / -0 cost values have been fixed using another clever workaround, the only unfixable issue is that it shows the values of negative, but hey- you do have values!
In addition to this, the AI has been tweaked further to support the updated economy and shouldn't stall much with their own resources.
The projectile scaling code has been further tweaked, thanks to GPG user Mithy which also nicely fixes several issues with the core games projectile and effect scaling.
The F1 key no longer crashes the game - Thanks to modding friend LiveOrDie or Overrated for helping me find what was causing it.
All Mass Extractors have had their mass income doubled since the rate of income is too slow for the drain based economy. - Some preliminary exponential growth code has been added, though will hopefully be functional in later releases
Currently the UEF bomber now has a prototype carpet bomb functionality, the feature will be worked on for the rest of the bombers as a spiffy new feature.
Download
=======
http://www.mediafire.com/download.php?d2d6189khklquq4
Installation
========
Copy all files and replace (dont forget to backup) to C:\(Where steam is installed)\steamapps\common\Supreme commander 2\Gamedata and Enjoy!



Usefull Links
=======
FA->SC2 Tutorial
http://users.skynet.be/fa603935/fa2sc2.pdf
-credit to user
cyrilthebest8 for making it look nice and spiffy.


*CAUTION*
Back up your old bp.scd and lua.scd first, I cant hook this because its broken

If anyone wants to help on this please do.|||You just threw out an interesting conundrum. Why is it you can change the units, but when we try to change the lua, it crashes? This needs some thinking.|||Can SC2 ONLY read the lua scd if its compiled? If so, maybe we need our own compiler to work with their custom interpreter?|||That is one thing I am thinking of. The other one is that it expects the lua file to not need other uncompiled scripts handy so an uncompiled one fails on an import error.|||Taking this over to Mod Dev forum. I just confirmed something REALLY interesting.|||http://forums.gaspowered.com/viewtopic.php?t=42843



beat you do it, my friend.|||But isnt that only for the demo?|||will be updated for retail... eventually. if someone wants to do it for me (not in possession of a copy myself), then you'll get due credit.



also, my mod doesn't break patches, other mods, or new units.|||Ah ok, I cant wait. It was so awesome. Hey Shadowlord you should update it for retail man :)|||It IS for retail. Just replace the bp.scd|||How did you change the bp.scd without crashing the game?|||All I did was replace the WHOLE unit folder with the unit folder from uncompiled_lua.scd and work from that.|||Updated with Cybran scaling and added the possibility to build experimentals with commanders and engies.|||theshadowlord|||This is awesome :D



Just want to point out that you forgot to remove 'Cybran' from the 'Things not done so far' list.|||What's the point of smaller units if they have the same hitboxes?|||it will have smaller hitboxes in the future, its just that ive forgotten the line for it and cant test if I found the right one as debugs disabled :/|||Update v0.3



16/03/10



- Completed Illuminate Scaling

-added WIP feature - scaling down trees



general tweaks

-UEF Tigershark is the same scale now as SC1 Equivalent

-UEF Cruiser is the same size as the SC1 Equvalent

-UEF Battleship is the same size as the SC1 Equivalent



-Cybran Destroyer is now the same size as the Salem in SC1

-Cybran Battleship Scale increased to Cruiser size in SC1

- Cybran Aircraft carrier now same scale as plan B strat sub in SC1|||Update v0.4



20/03/10



- Integrated lua.scd changes to enable debug mode, free cam camera mod and:

- Decreased Mass Spot Size on all Maps

-Enabled in campaign



-WIP - Rate Based Economy has been enabled. No SC2 Units use this, nor does the ui show the rate, but spawning SC1 units such as mobile shield gens reduces the amount of energy in by rate.



-Tweaks and Fixes



- All power gens are now 2x2 and scaled down to match SC1 T1 Pgen size

- Mass extractors scaled and now 2x2

-Factories footprints increased to 8x8 to match SC1

-Some aeon hover effect fixes



download

http://www.mediafire.com/download.php?mznlda3wzmu|||Oooooo :o Thanks for the update. Will the UEF be in the next one? : p|||someone is working on a rate-economy? damn; I have competition. I really need to buy the game and get to work on modding the sucker.|||It's damn cheap on steam BM ;)



Awesome little mod though! Grabbing it now :)|||$50USD is not cheap for Steam. pity.|||It is for me when I get it for $55 AUD on Steam or $110 AUD in the shops...|||Anyway just a couple of bugs I noticed on Seton's using this mod:



1) On some ground the under texture for buildings (concrete for UEF) doesn't display properly and ends up like this...



Image



2) The position of the buildings lights for when producing units are still in the original positions...



Image

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