Thursday, April 12, 2012

[REL FA ][06/15/2011] Orbital Wars Mod V1.01 on The vault

[:1]News
Orbital Wars V1.01 FORGED ALLIANCE ONLY
Because the videos are best than the words :D http://youtu.be/hkLL8p7-GY0?hd=1

Moddb download link http://www.moddb.com/mods/orbital-wars/ ... l-wars-101
Stratinformer download link http://www.strategyinformer.com/pc/supr ... 39068.html
UEF
Tech 1
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Tech 2
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Tech 3
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Cybran
Tech1
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Tech2
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Tech3
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The spaceships are Anti Air and Anti land :)
You can considerate them as an experimentals units.
The mod add anti spaceships defense and rebalancing the anti air mobile units :)
ORBITAL WARS : [/size]|||Some screens about the next update ( Only UEF for the moment )





In the next update I will create news spaceships , each spaceships will have its specialization.

those specialization will be



-Anti Fighter

-Anti Spaceships

-Ground Support

-Battle Spaceship





Now it s the time for The Ftu Screens



The Anti fighter spaceships



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The Anti SpaceShips



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The Ground Support Spaceship



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The next update will appear as news specialized orbitals defences



These towers may only shoot the spaceships



UEF :

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Cybran :

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Aeon

Image|||...|||asdrubaelvect|||Will there be an alternative DL source for the beta? My GPGnet is not working... again...|||Lurkily|||Mazrix|||very nice, simple but effective way of doing orbital. some of those are some very nice remodels, also the T1 interceptor for Cybrans is called the Prowler, so you might wanna change the name for the Cybran Fighter|||Bit of a noobish question, but how do you get this mod to run? I tried renaming the file into an scd and putting it in the gamedata folder, but that didn't work.|||Mashadar|||That didn't work. The mod manager is not detecting the file.|||Mashadar|||Working now. You might want to look at the T2 fighter bombers though. They can still hit the orbital ships.|||Mashadar|||I just tried this mod and I really think the idea has potential. I thought the massive Orbital Factory was really cool looking.



I noticed the Dark Bat had some targeting issues. I would order it to destroy something and it would want to attack something else, or one time it got a factory down to real low health then refused to attack it any more. Are there any plans to make the units sit as high in the sky as the satellites?



Thanks for the mod|||Captain_Thunderpants|||Great pictures, especialy the flying boats (the 3 first ships are naval units with wings :P )



It's a great idea, but I fear such a mod will need a deep space which actually lacks to the original game.

And the map's maximal height won't make it easy for you...|||asdrubaelvect|||SC mods shouldn't work in FA - not unit mods. Changes to .bp structure, right?|||For the moment the mod is not compatible with Forged Alliance but i will adapt it as soon as i end up the first part :D|||asdrubaelvect|||Weird. For some reason I thought it was a FA mod.|||some news on the third post :)



edit : sorry if my english is bad i'm french :D|||I tried it out and THIS....IS...SWEET!



Can't wait till' next update.|||That's some mighty fine work you got there, I'm gonna go test it in a minute, but... who are the FTU?!



Edit: Oh of course, french version :P Your english is pretty good :)



Aeon Lightning is mis-spelt btw ;)

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