Friday, April 13, 2012

[REL] Time To Tech

[:1]Time to tech



A few days ago I came across this request for a mod. I liked to idea so I decided to expand the mod posted in that thread, it was put together in a hurry.

My version of the mod is now ready, I've named it "Time to tech". Thanks to Meredith by the way, our little brainstorm session was very useful! This name is not half as lame (if it is) as some of the other names I came up with...



Download links:



ZIP file

mirror 1 (SupCom filefront)

mirror 2 (rapid share)



SCD file

mirror 1 (rapid share)



What does it do?



All players start with access to tech 1 only. As time passes progressing tech levels become available. 2 minutes after the game began a vote starts, to decide the time interval between progressing tech levels. There are 4 options to vote: 15 minutes, 20 minutes, 30 minutes and random.



Notes



- Only human players get to vote. When observing an AI game the time interval defaults to 15 minutes

- This mod respects unit restrictions set in the lobby

- It appears to work in conjunction with Phantom-N although I did not test this combination extensively

- didn't test online play over GPGnet

- didn't test compatibility with SupCom vanilla either



Known bugs



- Sorian AI versions 1.9.2 to 1.9.9c have a bug that cause the game to lock up after 4 to 15 minutes. I recommend using Sorian 1.9.1 or a version newer than 1.9.9c instead. Sorian AI version 1.9.9d carries a fix for this problem. (This is not a TTT bug.)



Enjoy!|||http://supremecommander.filefront.com/f ... ech;100738

supcom link....|||Does this mod only affect the UI, or does it actually stop all upgrading.

For example, the hotbuild mod has buttons which send through specific upgrade requests. Could these be used to bypass the tech restrictions (esp for things like mexes)?|||It's UI and SIM based. What it does is add unit restrictions and then remove them when the time comes. I haven't tested whether it can be manipulated in the way you described.|||Seeing as I can bypass the normal unit restrictions this way, I assume I can get round that. I wouldn't be able to build any t2 units, but I would be able to tech the factory/mexes past the limit.|||This mod is still a staple today! Thanks again.|||You're welcome! I didn't expect to see this thread surface again...
I'm using this mod occasionally aswell. It's very useful when teaching a newbie how the game works.

No comments:

Post a Comment