Tuesday, April 17, 2012

about the campaign mod enabler for FA

i was looking on the net cause i couldn't find one on vault so i found one here http://www.rtscommunity.com/mw/modifica ... 00&game=43
to me it works fine except i think theirs sum problems one is on mission 3 when u get the the seraphim bombers where the engineer's build it when i get to that part they r not building the bombers and the other is mission five after Hex 5 is destroyed and brackman is suppose to show plus QAI's Mainframe when i get to that part it doesn't continue either can anyone help me on this?|||Well the mission with Brackman & QAI is a known issue with the Campaign Mod Enabler in general. I dono if anyone has found a fix for it to be honest.
The other one sounds like a mod you are using is causing a conflict with the mission. You'd probobly have to dry each mod individually to see what is causing that one to break.|||i tryed every mod and i still have the same problem on 3rd mission|||princes9|||ok i have these on
1. AA ACU
2. all black ops mods except the black ops tweaks
3. Mercury
4. MoDef_MoStorage
5. Faster factories
6. Special factories
7. T2_t3 storage
8. T3 engineering station
9. Mass and energy don't matter
10. Buildable ACU
11. commander mod
those r all the mods i have on in the campaign|||princes9|||sounds like you may be using an older version of BO, when i made the XBomber unbuildable by engies it had that overlooked problem on the campaign. what version are you using?|||im using every updated BO|||even the most up to date BO has the X bomber unbuildable by the engis so it still mess with mission 3|||Volgun

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