Thursday, April 12, 2012

[REL-FA] House of Ordos (New Faction)

[:1]The House of Ordos, or Ordos for short. A New faction that mostly uses units from Supreme Commander 2, as well as Effects, Sounds and projectiles. It is not 100% completed yet, but it is Playable.
Progress: 90%
Status: V1.1 Uploaded
http://www.mediafire.com/file/58n8aca47 ... eta1.1.zip
Tasks still to do:
~Add Campaign support?
~Make Faction AI Compatible
~Prebuilt Bases Files
~New Projectiles/Effects
More to come!
ScreenShots:
New Menu Image!
Image
More to come!
Incompatible Mods:
BlackOps Icon Support (Since it doesnt have Extra Faction Support yet)
Compatible Mods:
Community Bugfix Patch V4
Domino Mod Support
Credits:
jazz117 - For the models that he will be providing for the faction.

Looking for someone (Experienced) do make the AI Files for the Faction. Interested? PM me.|||How have you added this faction to the factions.lua file? (This makes or breaks support with the Nomads faction ;-) )
What does this mod contain? You're saying it contains ported SC2 units but, since SC2 has much fewer units per faction that FA does, I guess that means your new faction does not have sufficient units at all tech levels?|||brute51|||Ok. That might actually work with Nomads but it won't be pretty. I guess we'll see at some point :-)
You're looking to make your mod add more than 'just' a faction?|||brute51|||Good news everyone, the Word of Blake is playable now =p Im doing my first full skirmish game with them, so I should have a beta ready to go soon =p
Ill do a public release when I get these last 3 things done for it:
~Campaign support (It uses the Cybran Campaign stuff, just different colours ands tuff)
~AI Compatible
~Prebuilt Bases
Once those are all done, Its a full public release =p
And if anyone wants to help out, by making the last files for me, Id very much appreciate it ^^|||The Beta will now include "New Ai Names" and new sounds for the new Faction! Making them more unique then the other factions.
Im almost complete the Beta. Still dont have Prebuilt bases, or AI support yet X-x|||The First release will be before the weekend! Though it will not be fully finished, it will be playable by human players =p
With a few exceptions...
It doesnt have the Prebuilt bases that the other factions have..
AI wont use the Faction, so only human players can play as the W.O.B.
Campaign doesnt work yet either X-x|||Cool, I'm curious. 8)|||Interesting, awaiting the release :)|||Version 1 of the Word of Blake is now online, and ready to play =p
Download link is in first post.|||100+ Downloads, and no comments? I dunno if thats a good thing, or a bad thing =p
Come on people, a lil criticism is welcome =p Theres gotta be ways I can improve the faction =p|||ok...first awesome work creating a new faction is fantastic but
I must admit that it doesn´t feel unique , for me it is just an alternate cybran version and also I like the normal Cybran units more than yours.....what about making it a rebel faction wich has no acces to the actual cybran technologie.....lets say they where the first on the planet and the cybran taken over and now they have to get rid off them with their own modified technologie(guerillia tactics maybe or some other sneaky stuff)
.....am I mistaken or does the new faction lead to higher performance impacts ?|||Rinneguy|||Hmm I can't resist anymore and have to ask... Your faction name didn't come from a nuclear weapon happy group of religious fanatics from the Battletech universe did it? :P|||Exavier Macbeth|||OrangeKnight|||I have a great Idea for the faction...because of being behind the technologic standard of the cybran they have to make their units a lot bigger to reach the same strenght as the cybran units....or another idea they have their really big units wich cost much more energie/mass and take longer to build but they are in the same way much stronger than other units....so you are fighting with less units but they are as strong as other armies with a lot of units...to balance it the exp. units should have the same strenght as others or should be slower or constantly losing health just some ideas.....some rusty effects would be nice too
about the performence....i´m not sure if its impacting the performance but it felt a little bit different (not laggy)
too bad you are the only one working on this mod...I would help but I have absolutely
no idea of making mods or modelling units I am only able to change their stats ^^|||Exavier Macbeth|||Ya, I did get the name of the Faction from a BattleTech game =p
As for the Logo, I had no idea it was in a Anime XD
Is that good or bad?
@Rinneguy Your ideas certainly are interesting... Though, Theres a problem with slower building units...
You can get outnumbered, and out firepowered really fast =p|||brandon007|||OrangeKnight|||So say that as if everything is already perfectly balanced and you wouldn't be making more changes anyways.....
Mike|||OrangeKnight|||Your 'Air Swatter' is hilariously compared to the Sky Slammer.
Did you maybe never wonder why the Sky Slammer had such bad accuracy in ground attack mode when you changed it for your Air Swatter?
Mike

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