Thursday, April 12, 2012

[REL-SC2-WIP] Explosive Wreckage V1

[:1]BLANKSPACESExplosive Wreckage V1
Requires Mithy's Mod Support Minimod. Works with V7, have not tested with previous versions.
Mithy's Support Minimod V7 topic link:
http://forums.gaspowered.com/viewtopic.php?f=19&t=50454
What this mod does:
This mod makes SC2 wreckage a little more believable. Instead of battlefields full of wreckage mysteriously disappearing, a dead tank will tell you when it evaporates.
Every time a wreck completely decays, it deals 100 damage in a radius of 5, and shows the default UEF and Cybran explosion effects.
If it is reclaimed, it shows the default Cybran explode effect only, and deals 10 damage in a radius of 1.
Installation:
If you are using the SC2 Mod Manager, this mod is fully compatible.
If not, then simply place the .SCD file within your Supreme Commander 2/Gamedata directory. This will disable online play. To disable, remove the .SCD from your Gamedata folder.
Downloads:
You can get V1 from Mediafire here:
http://www.mediafire.com/?925omc78k16zgsz
Things I may do:
1. Make different decay effects for each faction's wreckage
2. Make different sizes of explosions depending on the size of the wreckage
3. Possibly make new effects for wreckage decay (Not likely though)
Images:
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Items of note:
Apparently wreckage remembers which army it belongs to.
If I set the damage area code to not damage friendly, it will damage enemy units but not your own.
Feedback, constructive criticism and suggestions welcomed!

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