Friday, April 13, 2012

[REQ] TA style resource generators

[:1]I know this is gonna sound stupid, but here goes...
Is there a way possible to add TA style resource generators to the start of the game via modpack? Like Solar panels, tidal generators and windmills and stuff? I know full well that maps don't have a wind/tidal strength attribute but that can be balanced out by altering cost/yield. Like, Windmills= cheap as dirt but low yield, Solar Panels= medium cost, medium yield, and tidal= highest yield early game but highest cost, fitting in with the naval paradigms of the game.
I'd much rather sacrifice early game adjacency bonuses to have these things. IMHO, they're way better than power generators working on the "It just does" system with no explanation as to how.|||Look at this here mod. It is not only TA, but when you build windmills the wind power changes periodically and some maps have more wind than others.
All the power generators in the game have an explanation, they just aren't traditional ones used like today. UEF found out how to make energy with fusion and Aeon uses dark energy and stuff like that.
Hope this helps.
Ion

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